![]() Creating an issue using the Jira REST API is as simple as making a POST with a JSON document. The Map Display API is a suite of web services designed for developers to create web and mobile applications around mapping.Sync your Tile account in the Alexa App or Google Home app to activate this feature. shared object, dynamically linked library). New tiles appear on the board after each swipe and start off as the value 2 or 4. This feature is in public beta and is subject to changes. ![]() The daily air quality tracker lets you compare recent AQI values with historical data.
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![]() A document-reading mode (Scan Document) captures lengthier text and lets users read at their own pace, use a screen-reading app, or manually copy and paste the text into a third-party app. As its name implies, it reads snippets of text from things like envelopes and coupons aloud, even in reverse orientation. “Quick read” is another enhanced Lookout mode. (According to Google, focus groups said labels are typically easier for them to find than codes on packaging.) Lookout also now gives auditory hints like “try rotating the product to the other side” when it can’t spot a barcode, label, or ad off the bat. One new mode (Food Label) reads label patches and ads - in addition to barcodes - on products like cans of tomato soup. Users can swipe between modes and optionally use a screen reader, such as Google’s own TalkBack, to identify the option they’ve selected. The redesigned Lookout relegates the mode selector, which was previously fullscreen, to the app’s bottom row. The Lookout team also programmed in cues to indicate the location of objects in relation to users, like “chair 3 o’clock” to warn of an obstacle to the immediate right. Google accessibility engineering product managers like Patrick Clary worked with low-vision testers to ensure Lookout can, for example, spot packages delivered to a storage room a couch, table, and dishwasher in a condominium and elevators and stairwells in highrise buildings. Lookout aims to lower the usability barrier through on-device computer vision algorithms and an audio stream. Tasks folks take for granted can be a challenge for the estimated 2.2 billion people around the world with visual impairments, who might not notice a maintenance flyer pinned to their building’s window or could struggle to pick out ingredients in an unfamiliar kitchen. The company is also rolling out a new design to simplify the process of switching between different modes. in English, but today - to mark its global debut and newfound support for any device with 2GB of RAM running Android 6.0 or newer - Google is adding support for four more languages (French, Italian, German, and Spanish) and expanding compatibility from Pixel smartphones to additional devices. Lookout was previously only available in the U.S. By keeping their smartphone pointed forward with the rear camera unobscured, users can leverage Lookout to detect and identify items in a scene. Learn more about the event.Īt its I/O 2018 developer conference, Google launched Lookout, an Android app that taps AI to help blind and visually impaired users navigate with auditory cues as they encounter objects, text, and people within range. A Trojan with " botnet-like capabilities" popped up in early April, for example, highlighting the risk in going to alternative markets for applications.Join gaming leaders, alongside GamesBeat and Facebook Gaming, for their 2nd Annual GamesBeat & Facebook Gaming Summit | GamesBeat: Into the Metaverse 2 this upcoming January 25-27, 2022. Without Google's moderation capabilities in these outside markets, users are more susceptible to downloading malicious apps. Because users are able to download applications from alternative app markets - a feature unavailable to iPhone users - many have popped up over the past two years. Going outside of the official Android Market for apps can be even riskier. Google pulled nearly two dozen malware-infected applications in early March, but not before close to 200,000 downloads occurred. With a relatively open submission process like Android's, this obviously isn't Google's first run-in with malicious app removals. ![]() Google mostly relies on a self-policing community - including researchers like Jiang - to spot offending apps, which means malware can sit in the market for months before someone spots it. Google's lack of vetting applications lends the Market to security vulnerabilities like these. However, the Android Market's app submission process comes at a cost. Many appreciate the freedom given to push programs out to the public at such a speed. Unlike Apple's strict application review process, apps submitted to the Android Market are published almost instantaneously. For many app developers, the Android Market offers a freedom not found in other application retail outlets. ![]() REALCCCAM.COM | AIRTEL 108.2E HD AND TATA SKY 83.0E AND VIDEOCON D2h 88.0E AND SUN DIRECT 93.5E AND DISH TV 95.0E FREE CLINE CCCAM SERVER RESELLER PANEL 5 DAYS FREE CLINE CCCAM MGCAMD OSCAM.Īirtel cline test,airtel cline channel list,airtel cline free,airtel cline cccam,airtel cline price in pakistan,airtel cline test line,airtel cline price,airtel cline apps,airtel cline panel,airtel 108e cline available,airtel cccam cline panel,airtel 108e cline channel list,airtel dth cccam cline 2022,airtel hd cccam cline,airtel dth cline,airtel free cline 2022,airtel free cline test,airtel fast cline,airtel hd cline free,airtel 108e free cline,airtel 108e free cline test,airtel 108e free cline 2022,airtel hd cline,airtel hd cline panel,airtel hd cline price in pakistan,airtel 108e hd cline,airtel 108e cline price in pakistan,airtel original cline,airtel 108e cline panel,airtel hd super fast cline panel,airtel cline server,airtel sd cline,airtel hd test cline,airtel 108e cline 2022,airtel 108e cline,airtel 108e cline test,airtel hd cline free,airtel hd cline panel,airtel hd cline price in pakistan,airtel hd cline test,airtel dth cline,airtel 108e hd cline,airtel hd cccam cline,airtel hd super fast cline panel,airtel dth cccam cline 2022,airtel hd test cline,airtel hd cccam panel,airtel hd cccam ![]() When you load Neat Video, you will be in Beginner mode. From there you can use one of the Neat Video 5 features, like “Profile Check.” Profile Check will highlight details that aren’t being affected by Neat Video, giving you a clear representation of what noise is being reduced and whether you need to adjust your profile to better reduce video noise.Īt this point you might be wondering where you tweak advanced settings. So, if your automatic profile doesn’t do the job, you can find an area of your image that meets the above requirements and then build a profile. What you need to keep in mind when building a good noise profile inside of Neat Video is that the area being processed needs to be as uniform as possible (think dark night sky or a wall painted in one color) - meaning no prominent features, a high noise level (something in the high four area is better), the largest possible sample area and no warnings from Neat Video. The automatic profiling will do its best to find an area, but it doesn’t always work. But taking a step back, Neat Video needs an area of your image that has a uniform color and noise profile to process how it removes noise. But I will say that in about 90% of cases, the Auto Profiling will do all of the noise reduction work necessary.įor tinkerers, or for those who need to go far beyond an Auto Profile, you can manually adjust your settings. If they aren’t amazing, you can jump back into Neat Video 5 and manually adjust specifics until the noise reduction looks correct. ![]() Obviously, I have somewhat simplified how Neat Video 5 works, but essentially it can be done in as little as three steps per clip, and the results are typically amazing. Once you install and register your Neat Video 5 license, removing digital video noise is as easy as applying Neat Video 5 to a node in the color tab, clicking on “Prepare Noise Profile,” clicking on “Auto Profile,” and clicking “Apply.” Then, unless you want to fine-tune your noise reduction, you are done. You can find Neat Video’s software-specific Quick Start Guides to help. And while this review is focusing on the Resolve version of Neat Video 5, all other apps work in much the same way. If there is one line you should take away from this review, it is this: Neat Video 5 is by far the easiest and best noise reduction software I have used in any application to date. ![]() You can see all of the pricing details here. The Studio version adds the ability for a floating license. Because Neat Video 5 for OFX works with so many apps, it only comes in Pro ($249.90) and Studio ($349.90) versions. The Pro version starts at $129.90 per app ($159.90 for Resolve). The Pro version has no resolution restrictions, will work on two or more GPUs simultaneously, and can be used commercially. ![]() The cost is just $74.90 for most apps (Resolve is $89.90). Home is literally made for the home user: It will process video up to 1920×1080 resolutions, it will use up to one GPU, and it is for non-commercial use. The Demo version works in up to 1280×720 resolution with a watermark. Neat Video 5 comes in three flavors: Demo, Home and Pro. In Linux, the software is compatible with OFX-compatible apps and Resolve. In a macOS environment, Neat Video 5 is compatible with After Effects, Premiere, Final Cut Pro X, Motion 5, OFX, Resolve and Media Composer. In a Windows OS environment, Neat Video is compatible with apps like Adobe After Effects, Adobe Premiere Pro, DaVinci Resolve, Avid Media Composer, Vegas, Magix, Edius, Virtual Dub, and the OFX-compatible apps Nuke, Fusion, Scratch, HitFilm, Mamba, Natron, Flame, Baselight and DustBuster. Neat Video 5 is a noise reduction plugin. You can check out a detailed list of the updates here.) (While the software was recently updated to 5.1.5 - with expanded GPU support as well as support for new versions of Resolve, Adobe and Nuke - nothing really changes for this review. While Neat Video might not be that well-known, once you see how simply (or intricatly) Neat Video 5 works inside of apps like Blackmagic’s DaVinci Resolve, it will be hard to forget the company’s name. That is, unless you have good noise reduction software like Neat Video. Removing digital video imperfections - from flicker to digital video noise - is not easy, and not easy to do well. One of the best (and most underrated) tricks in an online editor’s tool kit is to have good image restoration techniques. These are a collection of five dedicated drum and percussion synth plugins (Kick, Snare, Hi-Hat, Tom and Percussion) that draw on a range of sound generation techniques (virtual analogue, physical modeling, etc).Įach synth offers a range of 'engines', which are algorithms designed to deliver a particular kind of sound, each with its own tailored controls. Our favourite new Maschine 2.0 feature is Drumsynths. And speaking of Macros, they can now be assigned targets from the Master, Group and Sound levels, and you can have as many as you like. The same controls can also be enabled for host automation - yes, at last you can freely send automation data from your DAW to limitless parameters within Maschine without the need for Macros. ![]() The biggest MIDI-related change, though, is that you can now assign external MIDI controllers directly to all rotaries and buttons - not just Macros - via the new Assignment area, which puts a MIDI Learn button underneath every viable target in the Control area, including level and pan controls in the mixer. Maschine 2.0 adds quite a bit of extra MIDI functionality, including access to the full list of MIDI CCs for automation envelopes, sending of Program Change messages to plugins, and MIDI file import via the browser/Finder/Explorer. Appearing in the Control area, the Side-Chain Input page lets you choose any Group or Sound as your key input, then adjust the input level and filter frequency. Related to the Mixer (although, oddly, not accessible within it or the Plug-in Strip), sidechaining is fully supported in Maschine 2 for VST/AU plugins and its own Compressor, Limiter, Gate, Filter and Maximizer effects. Combine this with the ability to send each output of a multi- output instrument to any Sound (mixer channel) and Maschine's virtual instrument support feels truly complete at last. Other sources the Cue bus can receive are the metronome and sample pre- listening in the Browser/Sample Editor.Īlso worth mentioning is the newly added multitimbral plugin support, whereby suitably equipped virtual instruments can receive input from multiple Sounds (tracks) on specified MIDI channels. Not quite the DJ-style push-button setup we hoped for, and perhaps it can be moved to a Shift-button operation at some point. It works exactly as advertised, although to get to the Cue On/Off function on your Maschine controller, you have to navigate to the Sound or Group's Output properties page and turn a knob. The full range of Sound and Group setup functions are accessible in the Mixer, including colouring, renaming and plugin loading, and with the Plug-in Strip below it, it has all mix- related bases covered, despite the vast empty space that could drown those who invested in large monitors.Īn interesting Mixer feature for live performers is the new Cue bus, which enables any Sound or Group to be taken out of the mix and routed to the dedicated output of your choice - ie, your headphones - by clicking a button on its channel strip. Maschine 2.0's Mixer (and, indeed, Maschine Studio's Mix mode) gives a traditional mixer-style overview and control of your Group, Sound and Master levels and panning, as well as routing of MIDI and audio within Maschine and to/from the outside world. "Maschine 2.0's Mixer gives a traditional mixer-style overview of your Group, Sound and Master levels and panning" While we're on the subject of visibility, the total separation of Arrange and Mix views is a bit awkward - we'd like to able to view any given combination of Editors and areas at the same time. While the aforementioned Additional view does fill a lot of that space when used, it all feels very empty the rest of the time. The Plug-in Strip does a great job of presenting internal/NI plugin parameters in the one window, although some alternative view options are needed, since on a big monitor, an awful lot of screen space can end up wasted below that resolutely horizontal parade of effects. Third-party plugins just get a standard graphic and preset selector. For example, Massive reveals its Macros, LFOs and envelopes, while Reaktor Prism shows its full Ensemble. There's more on the mixer section below, but the Plug-in Strip simply shows all of the plugins loaded onto the currently selected mixer layer (Master, Group or Sound) as a horizontal list, with interactive "custom panels" for Maschine's internal effects, Sampler and Drumsynths (we'll get onto the latter in due course) and all NI plugins.Ĭertain NI plugins also get an expanded panel in the Strip, called Additional view - some the full GUIs, others reduced versions of them. ![]() Sales nonwithstanding, the Switch is the most disappointing Nintendo generation for me and I feel like an alien from a foreign planet seeing the regular hype and glowing praise for its games.First released back in 2013 on Wii U, one of the ill-fated platform's greatest games has transitioned across gracefully to Nintendo Switch. I don't know if I can continue buying Nintendo's new consoles after the Switch. I grew up playing the N64, during a Nintendo Dark Age, and I've stuck with Nintendo ever since, even buying their older systems and games from before. I prefer playing my Switch in handheld mode and I don't like using the Pro Controller. It's worth noting that while playing this game, both of my pairs of Joy-Cons have the Drift now. And as the only new content for this duology, it's short and lacks replay value, not giving Wii U players much of a reason to buy this re-release. Even if you forget you have them and die, there's hardly any consequences. You will constantly have more power-ups than you will ever need for each situation. You have five separate power-up slots, one for each power-up, and you can store multiple power-ups. This game continues the modern Nintendo tradition of being toothlessly easy. This makes the game absolutely CHUG and if only that were the worst problem. First off, it features controls and mechanics similar to 3D World, but it's set in a big open world with all the levels connected. This game would not be played by many people had it not been tacked onto a re-release of 3D World, another game not many people played the first time. But wait! There's also a new game, Bowser's Fury! And it's the worst 3D Mario game in existence. Buy it before supplies run out and it gets kicked off of the Switch eShop, leaving you with the mediocre Odyssey and 3D World. Even with all the flak 3D All-Stars got for not being updated and upgraded enough (as they should- they're supposed to be CLASSICS remember), that collection is the best of the 3D Mario cartridges to get on the Switch. It's insubstantial, forgettable, and definitely not worth $60. So inoffensive that it becomes offensive. Even with all the flak 3D All-Stars got for not being updated and upgraded enough (as they should- they're supposed to be CLASSICS remember), that collection is the best of the 3D Mario cartridges to get on The best thing you can say about Super Mario 3D World is that it's inoffensive. The best thing you can say about Super Mario 3D World is that it's inoffensive. It is not worth $60, unless you plan to play with friends, but anything is fun when with friends. The camera doesn't follow Mario, and you can only move it in tiny increments. Bowser's Fury is also really boring, it's an "open world" with terrible camera controls. If you fail, you have to kill yourself to try again. Sometimes you get a green star by completing a challenge in a purple box. All replay value or challenge comes from having to go back and replay levels over and over again, because you don't know where a star is or just to grab the flagpole from the top, since you need to do that to unlock the last world. The levels are mind numbingly easy, and you will see levels being recycled just a couple of hours in. Sometimes you You will be done with 3D World in 2 days. You will be done with 3D World in 2 days. I just hope Nintendo puts more effort for the next one. I thought the game was super cool the first 2 o 3 hours I played, but if you start paying attention, you will see that this game has nothing special. The game is fun, for a while, but the design of the levels feels pretty lazy, the camera is terrible most of the time and they use too many cheap tricks to make you play the level again and again. I just have to take that under consideration when I rate the game. ![]() It's a Wii U game with a DLC sold for 60 dollars, which is already infuriating but it's what Nintendo does, and we keep buying. The game is fun, for a while, but the design of the levels feels pretty lazy, the camera is As a lifelong Nintendo and Super Mario fan, this is pretty disappointing, and sadly, I'm used to it. As a lifelong Nintendo and Super Mario fan, this is pretty disappointing, and sadly, I'm used to it. ![]() ![]() ![]() All music and lyrics are composed by Ferraro. The Promise EP is, as Nina describes, "an adventure of perspective.” Nina performed and recorded all vocals, played guitar, ukulele, piano, and toy piano. Musicians who played on the record include bassist Jonny Flower (Ryan Adams, Colin Hay), multi-instrumentalist Brad Gordon (Ingrid Michaelson, The Weepies), and drummer Michael Jerome of Better Than Ezra. One year later, Nina returned to Los Angeles, this time to record a five-song EP, produced by Will Golden and Al Sgro (producers of Erik Hutchinson, Meiko, and Michelle Branch). The legendary Kenny Aronoff (Bob Dylan, The Rolling Stones, The Smashing Pumpkins) worked with Nina in the studio to record drums/percussion for the single. In the years following, she would go on to perform at venues including Taste of Chicago, SPACE in Evanston, Beat Kitchen, Abbey Pub, Uncommon Ground, and many other venues in Chicago and across the Midwest.Īt 14, Nina recorded and released her first original single, " Let It Go", produced by Wade Norton and Tommy Byrnes (music director for Billy Joel). She began singing and playing acoustically at a local coffee shop in her hometown and the experiences fueled her passion for music. She writes all of her original music independently, and plays several instruments, including guitar, ukulele, and piano.Īt age 11 Nina began exposing audiences to the songs she'd been writing in seclusion for several years. Nina Ferraro is an indie-folk-rock artist based in Chicago. |
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